Metal Slug 7 has less outlandish elements with the Mars People replaced by an alternative universe of Morden's Army with futuristic equipment and weapons. Metal Slug 6 returned to the plot of the first three installments, bringing back Morden's Rebel Army and the Mars People. The fifth moved to the motif of modern guerrilla warfare, leaving only traces of the series signature quirky humor and paranormal enemies, with the exception of the final boss. These outlandish elements were removed from the fourth game to return to the feel of the original title. Beginning with Metal Slug 2, the PF Squad also battles an alien threat to Earth (the Mars People), as well as several other supernatural threats including yetis, zombies, ambulatory Venus flytraps, giant crabs, and mummies. Later games featured characters from the Sparrows Unit, which is under the control of the Regular Army's intelligence division. The first game's story involved the Peregrine Falcon (PF) Squad, a small but skilled team of soldiers serving under the Regular Army's special operations division, who fight against the army of General Donald Morden in order to prevent a massive coup d'état and the creation of a New World Order. Another spin-off game, Metal Slug Touch, was created just for iOS in 2009, though was removed from the App Store in 2012. ![]() A spin-off tower defense game, Metal Slug Defense, was created for iOS and Android. A collection of the first seven games in the main series, including the Metal Slug X remake, Metal Slug Anthology, is available for the Wii, PlayStation Portable, and PlayStation 2, with a similar collection, Metal Slug Collection PC, being available for PC, while a revamped version of the seventh game, Metal Slug XX is separately sold from the collection. Subsequent main games and spin-offs were created for platforms including Nintendo DS, Neo Geo Pocket Color and Game Boy Advance. Metal Slug 1 through to 5 were created for Neo-Geo, though some of these titles were later ported to platforms including the Sega Saturn, PlayStation, Virtual Console, PlayStation Network, PlayStation 2, Xbox, Xbox Live Arcade, iOS, Android, Windows Phone and also for PC via Steam. However, there is a code to disable this censor. In several of the arcade and console versions, the game would have the blood censored, showing white blood instead of red. The exceptions are Metal Slug 3, Metal Slug 5, and Metal Slug 6, which have 5 and Metal Slug 7 which has 7. Metal Slug games typically have 6 levels. ![]() In Metal Slug 6 (and the home version of Metal Slug X, 3, 4, 5), the playable character Tarma can lock the vulcan cannons into one position and fire continuously. Over time, these specifications changed into any vehicle armed with a vulcan cannon and a cannon variant suited to the role of the vehicle, and propelled suitably for that vehicle's environment. The enemy chaser variant has a shield that must be destroyed before the vehicle can be destroyed. The vehicle can take three direct hits before it is destroyed. The vehicle can run over infantry and perform a suicide attack, with the driver jumping clear and the tank ramming into and exploding upon the target. The grenades are independent of the cannon's ammunition system. Crouching opens a hatch on the top of the tank through which grenades can be thrown. The tank is armed with one cannon and twin vulcan cannons. It is a small, cartoonish silver-gray tank. ![]() The SV-001 (SV being an abbreviation for "Super Vehicle") or 'Metal Slug' is the main vehicle of the Metal Slug franchise. ![]() A new system was implemented with Metal Slug 6 allowing players to carry and switch between the handgun and two other weapons. Similarly, when ammunition runs out, the player reverts to using the handgun, which has unlimited ammunition. When a new weapon is found, it replaces the previous one. The player can only use one weapon at a time. The player starts with only a simple handgun as the game progresses, the player may pick up new weapons. This leads to the players ability to run in and use melee attacks to take down a number of enemies, and the ability to quickly defeat enemies that can take plenty of damage, such as the mummies in Metal Slug 2. The player's melee attack is also much stronger than most shots. In this series, however, contact results in the opportunity to perform a melee attack and the opportunity for the enemy to perform a melee attack of his own, if he has one. In most run and guns, contact with an enemy leads to annihilation. The gameplay of the series is characteristic of run and gun games: large numbers of enemies and a player character with extremely powerful weapons.
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